In order to be able to write a successful Hypermedia story; you need to first have an understanding of network literacy, which “is not merely knowing, it is doing; it is an applied knowledge.” (Miles 2006) As we are a group of produsers, which is literally both a “producer and consumer” (Bruns 2006) we have needed to actually put what we have learnt from the workshops and readings into action, with the more work put in, the more network literate you become and the better work we can create. Using a wide range of hypertext, from plain text to the music to help us create a more in complex Hypermedia story.
Making a story, you need to start off with an idea, a bigger picture of what we wanted the reader to take out of it. As a group we thought our bigger picture would attempt to discuss contemporary issues in Australia within a story that you could interact with and choose your own outcomes including things like Uni Deregulation. Something interesting for the reader to participate in, but to also learn from. Similar to how The Are You Happy Project works, an interactive website where you’re enabled to see what happiness looks like from various places around the world.
When writing online, regardless of where, be it a blog post to your private blog or a Facebook status update you have to be aware that there will be an audience, which sometimes moderates what you will say but can also help in shaping what you write. With our idea coming together, we needed to have an audience in mind, who do we want to experience this? Which is vital in deciding as it influences the final hypermedia story. We decided to aim our story at younger adults who we thought would be the most receptive of our ideas and take the most out of it. Giving the reader a sense of social currency which they are free to use online.
But in order for this to work we would need to choose an appropriate platform which lets all of our chose elements to come together, one which would make the experience for the reader a memorable one. Deciding to go with Wix as it is very versatile and can host the story though also allowing for us to add music and art on top of it, making the story more immersive. Most importantly allowing us to “move the boundary of power away from the author and in the direction of the reader” (Landow, 2006) While also allowing us to have a cohesive design which flows through all pages of the story.
In the end we wanted the hypermedia story to be one where you “fall in through the living-room ceiling rather than entering through the front door.” (Landow 2006, p 111). And thus are free to choose how your ‘story’ starts but more importantly the decisions in ‘your’ life which will affect the end outcome.
Bruns, A ‘Produsers and Produsage’, Snurblog, 25 March 2006. http://snurb.info/produsage
Landow, George P. Hypertext 3.0: Critical Theory and New Media in an Era of Globalization. Baltimore: John Hopkins University Press, 2006. Print. 107-124
Miles, Adrian. Network Literacy: The New Path to Knowledge [online]. Screen Education, No. 45, 2007: 24-30.