Assessment Task 3: Collaborative Hypermedia Story & Reflection

Written Reflection

In order to be able to write a successful Hypermedia story; you need to first have an understanding of network literacy, which “is not merely knowing, it is doing; it is an applied knowledge.” (Miles 2006) As we are a group of produsers, which is literally both a “producer and consumer” (Bruns 2006) we have needed to actually put what we have learnt from the workshops and readings into action, with the more work put in, the more network literate you become and the better work we can create. Using a wide range of hypertext, from plain text to the music to help us create a more in complex Hypermedia story.

Making a story, you need to start off with an idea, a bigger picture of what we wanted the reader to take out of it. As a group we thought our bigger picture would attempt to discuss contemporary issues in Australia within a story that you could interact with and choose your own outcomes including things like Uni Deregulation. Something interesting for the reader to participate in, but to also learn from. Similar to how The Are You Happy Project works, an interactive website where you’re enabled to see what happiness looks like from various places around the world.

When writing online, regardless of where, be it a blog post to your private blog or a Facebook status update you have to be aware that there will be an audience, which sometimes moderates what you will say but can also help in shaping what you write. With our idea coming together, we needed to have an audience in mind, who do we want to experience this? Which is vital in deciding as it influences the final hypermedia story. We decided to aim our story at younger adults who we thought would be the most receptive of our ideas and take the most out of it. Giving the reader a sense of social currency which they are free to use online.

But in order for this to work we would need to choose an appropriate platform which lets all of our chose elements to come together, one which would make the experience for the reader a memorable one. Deciding to go with Wix as it is very versatile and can host the story though also allowing for us to add music and art on top of it, making the story more immersive. Most importantly allowing us to “move the boundary of power away from the author and in the direction of the reader” (Landow, 2006) While also allowing us to have a cohesive design which flows through all pages of the story.

In the end we wanted the hypermedia story to be one where you “fall in through the living-room ceiling rather than entering through the front door.” (Landow 2006, p 111). And thus are free to choose how your ‘story’ starts but more importantly the decisions in ‘your’ life which will affect the end outcome.


Bruns, A ‘Produsers and Produsage’, Snurblog, 25 March 2006.

Landow, George P. Hypertext 3.0: Critical Theory and New Media in an Era of Globalization. Baltimore: John Hopkins University Press, 2006. Print. 107-124

Miles, Adrian. Network Literacy: The New Path to Knowledge [online]. Screen Education, No. 45, 2007: 24-30.




Workshop 22/04/2016

In todays workshop I took a look into some of the communities I regularly browse but don’t necessiraly contribute to. This community I chose to focus on was I honed my focus more specifically to the discussion forums of the website. Each game has it’s own respective forum. I posted two comments in seperate posts in the Counter-strike: Global offensive section of the discussion forums. Both the threads were focused on the issue of “Smurfing” in the competitive CS:GO environment. Which is players of particularly high skill in the community, buying lower-ranked accounts and competing against lower-skilled players for an easy win and some fun. I offered my opinion on the subject and replied to different users in the threads. I’ll subscribe to the threads and wait  to see if I get a response.

When selecting this website I made my choice on the values that make a community discussed in the lecture this week. “Central unifying values, participation within a conversation and a sense of shared experience.”

Today’s Workshop 08/04/2016

Today in the workshop I found an interesting video game that relates to the subject. This website is called it’s a race against time to get from one unrelated wikipedia article to another. It makes use of the millions of hyperlinks between articles on the HyperText known as Wikipedia. It’s a great example of what Landow suggests his students “fall in through the living-room ceiling rather than entering through the front door.”

I also looked into a few video game industry websites that interested me. Such websites included which had the results of the latest BAFTA game awards. All the games that won had hyperlinks to there respective reviews, giving me a better insight into why perhaps they won the award. As well as options to share the post on Facebook, twitter and reddit.

We also discussed in the workshop today the follow points in a group discussion. (These were my personal answers):

Can you think of some examples examples of this in your own experience of reading stories online?  

.Facebook post, reading some one having a big argument and you have no idea why it started.

How do you navigate once you’re ‘in the living room’ straight away?

.Look up similar work to maybe provide context

.Try to find hyperlinks and information off the website to guide you

Youtube Channel

Below is a link to a series of YouTube videos I’ve started to make with a friend. We are trying to play all the old video games from our childhood. We’re having fun doing it, so we hope some one out there will have fun watching it.

The Division: Brief Review


I’ve played over 50 hours of Tom Clancy’s: The division the past couple of weeks. So far I’ve had a lot of fun playing with friends and I’ve now hit the level cap of the game. Here’s a quick pro/con analysis of the game.


.Intuitive, easy to learn crafting.

.Matchmaking is a breeze

.Leveling isn’t boring

.Co-op is great with friends

.Simple class based system, but with good amount of variation to try things.


.Dark Zone PvP has balancing issues.

.End game content is thin, not enough raids/dungeons

.Boring to play Solo

Image used:

Used under creative commons.